Download Linksīoth NSP and XCI ROM formats have the same functionality and perform equally when it comes to emulation, making them interchangeable in usage. Additionally, the Inklings make their debut as brand-new guest characters, alongside fan favorites like King Boo, Dry Bones, and Bowser Jr. Enjoy all the tracks from the Wii U version, including the downloadable content, in their full glory. You can even engage in local multiplayer with up to four players in 1080p resolution while playing in TV mode. ![]() Engage in a revamped battle mode on both fresh and classic battle courses. Mario Kart 8 Deluxe: Join the ultimate version of Mario Kart 8 and challenge your friends to a thrilling race or battle! Experience the game on the go and play it anytime, anywhere. Padscore: Added APIs for button repeat, connection and extension callback, max controllers and reading of unified status.English, German, French, Spanish, Dutch, Italian, Portuguese, Russian, Japanese, Chinese VPAD: Added APIs for cross stick emulation, button repeat, sampling callback, lcd mode, touchpad calibration, zero drift mode and gyro dir revise VPAD: Improved GamePad gyro control via mouse. VPAD: Improved implementation of VPADControlMotor Input: New interface and profile system for controller configuration General: Fixed bug that caused keyboard hotkeys to be ignored General: Hide mouse cursor in fullscreen if not moving for 3 seconds GX2: Aspect ratio calculation now uses effective size of texture (after graphic pack rescaling) rather than original size ![]() GX2: Added support for tileMode filter in graphic packs texture rules (Useful to exclude video frames or other CPU-accessed textures) GX2: Various smaller optimizations throughout the graphic backend (performance gain 1-3%) bin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime) ![]() GX2: Fixed a bug where adding entries to a shader cache. GX2: Fixed bug in indices generation for PRIMITIVE_RECTS GX2: Fixed invalid GLSL code being generated for 3D texture access with offset GX2: Improved detection of changed data for typical screen-size textures in texture cache (fixes softdec videos) Replace branches with conditional moves (CMOVcc) if possibleīetter detection for situations where 圆4 flags can be used instead of testing CR bitsĪvoid extra work of thread scheduling checks in tight non-infinite loopsĬoreinit: New API OSTryAcquireSpinLockWithTimeout(), OSSwitchFiberEx(), MCP_Open(), MCP_Close()Ĭoreinit: More accurate emulation of foreground bucket memory and it's subregionsĬoreinit: FSOpenDir() no longer ignores the current working directoryĬoreinit: Fixed integer overflow in OSTicksToCalendarTime()ĪX: New API AXSetVoiceSamplesAddr(), AXSetVoiceLoopOffset() Generate shorter code for BCTRL, BL, BLR and other far branches (2 instructions, only 1 for far branches with no LR update) ![]() Use AVX non-destructive 3-operand instructions to optimize some copy operations awayĭelay/Avoid endian-swapping between LWZ/STW if the data is not used for any other operation rpl files placed in cafeLibs/ directory will be loaded instead of the internal HLE modules (experimental feature, no real use yet)ĬPU/JIT: Fixed a bug in recompiler SRWI instructionĬPU/JIT: Fixed a bug that could cause the recompiled code to skip an instruction if the thread was switched between the beginning of a loop and an inlined functionĬPU/JIT: Added STBUX instruction to recompilerĬPU/JIT: Several other optimizations for the recompiler:
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